
The lack of imagination is so absurd that you'll even rotate measures of sheet music to solve some puzzles-like, strips of music pinned to paper. Sidequests are bland too, most of which involve finding old world technology to complete an impressive breadth of variations of the same spinning dial, color-matching puzzle.
Biomutant game full#
That eerie tower at the top of the mountain and the deep cavern buried beneath the suburbs are both just full of junk loot and simple puzzles like every other location in Biomutant. The classic open world mantra applies here: If you see it, you can go there.

Every vista is a promise of adventure, but nearly every journey is the same. Orange buttes jutting up in the east, a massive black scar to the west, a crumbling city skyline sinking into the crust-it looks amazing on a good PC.

There's my little ferret guy coasting through the air on a paraglider, the gnarled roots of the Tree of Life spiraling off in every direction, grassy knolls cut through with rivers and roads, an old highway crumbling above it all. It's easy to see why Biomutant draws so many The Legend of Zelda: Breath of the Wild comparisons. Biomutant's beautiful world is much better off speaking for itself, from a distance at least.ħ tips for getting the most out of Biomutantīiomutant's pesky narrator can now be turned off It's a case of subtraction by addition, a performance that washes over and homogenizes the impressive breadth and creativity in the mutant models, and glazes over their surface level allegory with lethal levels of pomp and circumstance. If I couldn't slam spacebar to move things along, Biomutant would be made irredeemable by the narration alone. Cute glimpses of their personal lives are interrupted by long-winded lectures on morality, intercut with your character's inner monologue, all narrated by Shaw. They're written more like fuzzy parables than three-dimensional fur-people. When Parker reads these lines aloud I feel like I'm being mocked. "That's a Pling-plong-booth from the by-gone, back when you needed to cable words via buzz-wire instead of air-waving them" instead of 'People used to stand in boxes to talk'. Simple sentences take a couple seconds to decrypt because every other word is replaced with a complicated compound. The way it's paced prolongs the pain, every conversation opening with a few seconds of cute mutant gibberish, after which Parker reads the text I've already skimmed in the same indulgent full-throated tone and primitive syntax, no matter the context. If I couldn't slam spacebar to move things along, Biomutant would be made irredeemable by the narration alone

I never want to hear a Shakespearian voice describe piss and shit as "yellow juice" and "brown bobs" ever, ever again. David Shaw Parker's performance as the omnipotent narrator isn't bad, but his saccharine tone clashes with the fragmented English in the writing, which is often embarrassingly twee. I respect stories that give the void a warm hug, so I'm surprised how much the narration and writing made me wish Biomutant's world ended yesterday.
