
To make matters worse, the fearsome and mysterious Commander Ereshkigal rises as the new leader of the Insurgents. Worldslayer doesn’t reinvent the wheel either with its campaign: Enoch is getting (even more) unhospitable thanks to a massive Anomaly storm that threatens to cover the entire planet, and the conflict between the two major human factions is only getting bloodier. As a result, quite a lot of weight rested on Worldslayer‘s shoulders - we’ve seen big updates or expansions basically relaunching video games that fell short at first, but Worldslayer once again flew under the radar with a meager marketing push by publisher Square Enix, so most people enjoying Enoch’s new riches are diehard fans who were already there.

Of course, we can blame the rocky launch on technical issues and a poor marketing campaign, but the reality was that Outriders had failed to capture as many players as it needed to properly survive past one game. However, Worldslayer plays things so safe that it’s hard to see Outriders making a comeback at this point. After blasting through its breezy campaign - which is pretty much a sequel - and delving deep into its intense endgame, I walked out feeling pretty good about the game but worried about the IP’s future (if there’s any).Įarlier this year, I wished for an expansion that doubled down on the old-school formula that developer People Can Fly had going on here, so I’m a happy camper.

I’m arriving a bit late to this party, so this isn’t a review, but rather a commentary on where Outriders is at following this summer’s release of Worldslayer, a chonky DLC continuation that promised a bigger and better Outriders experience.

Almost four months later, the Worldslayer expansion for Outriders has kept already existing players busy but done very little to entice new warriors.
